Simple Ores & Fusion FurnaceEdit

All five base Simple Ores materials and three Fusion Furnace plug-in alloys can be used to make the complete sets of vanilla armor.

Copper Armor is better than Leather, and readily available early in the game.

Tin Armor has the same stats as Copper Armor.

Bronze Armor is better than Iron armor.

Mythril Armor is quite durable, making a good suit of armor.

Adamantium Armor is very powerful, though resistant to enchantments.

Thyrium Armor is better than Adamantium Armor. While not as durable as Onyx armor, it is highly enchantable.

Onyx Armor, only available after excursions into the Nether, is more powerful than Diamond.

Sinisite Armor is superior to Onyx Armor in protection value and durability, though lower in enchantability.


Four of the six materials in Netherrocks can be used to make sets of armor.

Fyrite Armor is relatively fragile. Fyrite Armor offers soemwhat better protection than Iron Armor, but with the durability of Leather Armor. However, Fyrite Armor offers complete protection against fire damage (the player and equipment) from exposure to fire, being on fire, or exposure to lava, when worn in a complete set.

Malachite Armor is as durable as Iron Armor, though offers a little less protection. However, Malachite Armor has the highest enchantability of any armor in the Simple Ores family, making it an excellent choice for anyone with a built up enchanting room. Further, Malachite Armor allows the wearer to jump higher, when worn in a complete set.

Illumenite Armor is not quite as durable as Iron Armor, but offers a little more overall protection, and takes enchantments better. Illumenite Armor offers complete protection from fall damage (to the player and equipment), when worn in a complete set.

Dragonstone Armor offers superb protection, and takes enchantments very well.

Ashstone and Argonite are utility ores that can only be used to make tools, and not armor.

Material SRC Enchantability Durability Helmet Defense Chestplate Defense Leggings Defense Boots Defense
Copper SO 8 8 2 3 2 1
Tin SO 8 8 2 3 2 1
Bronze FF 7 16 3 5 3 1
Mythril SO 12 22 3 5 4 3
Adamantium SO 3 28 3 8 6 2
Thyrium FF 28 39 4 8 7 4
Onyx SO 15 45 5 8 6 5
Sinisite FF 11 56 6 8 8 7
Fyrite NR 7 5 3 5 4 3
Malachite NR 39 16 2 4 4 2
Illumenite NR 15 12 4 5 5 3
Dragonstone NR 27 30 3 9 7 3
Leather MC 15 5 1 3 2 1
Chain (Iron) MC 12 15 2 5 4 1
Iron MC 9 15 2 6 5 2
Gold MC 25 7 2 5 3 1
Diamond MC 10 33 3 8 6 3

"SRC" is the material's source: MC = Minecraft, SO = Simple Ores, FF = Fusion Furnace plug-in, NR - Netherrocks.

Defense is listed in defense points. Divide by two (cut in half) for the "armor point" value shown in the game's display.

In the WildEdit

Mobs can generate with a Copper Helm, Chestplate, Leggings, or Boots. The items generate individually, so a full suit is rare.

Mobs do not generate with Tin Armor.

Mobs can generate with a Mythril Helm, Chestplate, Leggings, or Boots. The items generate individually, so a full suit is rare.

Mobs can generate with an Adamantium Helm or Leggings.

Mobs can generate with an Onyx Chestplate or Boots.

A Village Blacksmith chest can contain an Adamantium Chestplate.

A Jungle Temple chest can contain Mythril Leggings.

A Dungeon chest can contain a Mythril Helm or Adamantium Boots.

Mobs do not generate in Bronze, Thyrium, or Sinisite Armor, nor do these appear in chests.

Mobs do not generate with Netherrocks armors, nor do they appear in chests.

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